Leetcode 1368. Minimum Cost to Make at Least One Valid Path in a Grid

 1368. Minimum Cost to Make at Least One Valid Path in a Grid

Hard, Arrays,
Dynamic Programming

Given an m x n grid. Each cell of the grid has a sign pointing to the next cell you should visit if you are currently in this cell. The sign of grid[i][j] can be:

  • 1 which means go to the cell to the right. (i.e go from grid[i][j] to grid[i][j + 1])
  • 2 which means go to the cell to the left. (i.e go from grid[i][j] to grid[i][j - 1])
  • 3 which means go to the lower cell. (i.e go from grid[i][j] to grid[i + 1][j])
  • 4 which means go to the upper cell. (i.e go from grid[i][j] to grid[i - 1][j])

Notice that there could be some signs on the cells of the grid that point outside the grid.

You will initially start at the upper left cell (0, 0). A valid path in the grid is a path that starts from the upper left cell (0, 0) and ends at the bottom-right cell (m - 1, n - 1) following the signs on the grid. The valid path does not have to be the shortest.

You can modify the sign on a cell with cost = 1. You can modify the sign on a cell one time only.

Return the minimum cost to make the grid have at least one valid path.

 

Example 1:

Input: grid = [[1,1,1,1],[2,2,2,2],[1,1,1,1],[2,2,2,2]]
Output: 3
Explanation: You will start at point (0, 0).
The path to (3, 3) is as follows. (0, 0) --> (0, 1) --> (0, 2) --> (0, 3) change the arrow to down with cost = 1 --> (1, 3) --> (1, 2) --> (1, 1) --> (1, 0) change the arrow to down with cost = 1 --> (2, 0) --> (2, 1) --> (2, 2) --> (2, 3) change the arrow to down with cost = 1 --> (3, 3)
The total cost = 3.

Example 2:

Input: grid = [[1,1,3],[3,2,2],[1,1,4]]
Output: 0
Explanation: You can follow the path from (0, 0) to (2, 2).

Example 3:

Input: grid = [[1,2],[4,3]]
Output: 1

 

Constraints:

  • m == grid.length
  • n == grid[i].length
  • 1 <= m, n <= 100
  • 1 <= grid[i][j] <= 4

Problem Statement:

You are given an m×nm \times n grid, where each cell contains a sign directing the next move. The signs are:

  1. 1: Move right.
  2. 2: Move left.
  3. 3: Move down.
  4. 4: Move up.

You start at the top-left cell (0, 0) and aim to reach the bottom-right cell (m1,n1)(m-1, n-1). You can change the sign on any cell at a cost of 1. The goal is to determine the minimum cost to make at least one valid path from (0,0)(0, 0) to (m1,n1)(m-1, n-1).


Approach Explanation:

This problem can be tackled using a modified version of Dijkstra's algorithm. The key idea is to minimize the cost of traversing the grid to reach the destination. Here's the step-by-step approach:


1. Understanding Movement Costs:

  • Moving in the direction indicated by the current cell's sign costs 0.
  • Changing the direction to any other valid move costs 1.

2. Data Structures:

  • Use a priority queue to always process the cell with the smallest cost first.
  • Maintain a cost array to track the minimum cost required to reach each cell.

3. Algorithm:

  1. Initialization:

    • Start with the top-left cell (0,0)(0, 0) with cost 0.
    • Push this cell into the priority queue.
  2. Process Cells:

    • For each cell, explore all possible directions:
      • If moving in the indicated direction:
        • Add it to the queue with no additional cost.
      • If moving in another direction:
        • Add it to the queue with cost + 1.
  3. Stop Early:

    • If you reach the bottom-right cell (m1,n1)(m-1, n-1), return the cost.
  4. Terminate:

    • The priority queue ensures cells with the smallest cost are processed first, guaranteeing the minimum cost to reach the destination.

Solution in C#:

using System;
using System.Collections.Generic;

public class Solution {
    public int MinCost(int[][] grid) {
        int m = grid.Length, n = grid[0].Length;
        int[][] directions = new int[][] {
            new int[] {0, 1},  // right
            new int[] {0, -1}, // left
            new int[] {1, 0},  // down
            new int[] {-1, 0}  // up
        };
        
        int[,] cost = new int[m, n];
        for (int i = 0; i < m; i++)
            for (int j = 0; j < n; j++)
                cost[i, j] = int.MaxValue;

        var pq = new PriorityQueue<(int row, int col, int cost), int>();
        pq.Enqueue((0, 0, 0), 0);
        cost[0, 0] = 0;

        while (pq.Count > 0) {
            var (x, y, c) = pq.Dequeue();
            
            if (x == m - 1 && y == n - 1)
                return c;

            if (c > cost[x, y])
                continue;

            for (int k = 0; k < 4; k++) {
                int nx = x + directions[k][0];
                int ny = y + directions[k][1];
                int newCost = c + (k + 1 == grid[x][y] ? 0 : 1);

                if (nx >= 0 && nx < m && ny >= 0 && ny < n && newCost < cost[nx, ny]) {
                    cost[nx, ny] = newCost;
                    pq.Enqueue((nx, ny, newCost), newCost);
                }
            }
        }

        return -1; // Should not reach here
    }
}

Example Walkthrough:

Input:

grid = [[1,1,1,1],
        [2,2,2,2],
        [1,1,1,1],
        [2,2,2,2]]

Execution:

  1. Start at (0, 0) with cost = 0.
  2. Move along the indicated path:
    • (0,0)(0,1)(0,2)(0,3)(0, 0) → (0, 1) → (0, 2) → (0, 3).
  3. Change the arrow at (0,3)(0, 3) to go down (cost=1)(cost = 1).
  4. Continue:
    • (1,3)(2,3)(3,3)(1, 3) → (2, 3) → (3, 3).
  5. Change arrows at (1,0)(1, 0) and (2,0)(2, 0), costing an additional 2.

Output:

Cost = 3

Complexity Analysis:

  1. Time Complexity:
    • O(mnlog(mn))O(m \cdot n \cdot \log(m \cdot n)): The priority queue processes each cell once, with logarithmic operations for insertion and deletion.
  2. Space Complexity:
    • O(mn)O(m \cdot n): For the cost array and the priority queue.

 While the priority queue-based solution (modified Dijkstra's algorithm) is an optimal approach for this problem, I'll also include other potential approaches. Each method has its own advantages and trade-offs, and their inclusion provides a more comprehensive understanding of the problem-solving strategies.


Alternate Approaches:

1. Breadth-First Search (BFS) with a Deque:

  • Idea: Instead of using a priority queue, use a double-ended queue (deque) to implement a 0-1 BFS.
  • How it works:
    • Push cells with a cost of 0 to the front of the deque.
    • Push cells with a cost of 1 to the back of the deque.
  • Advantages: This avoids the overhead of maintaining a heap (priority queue), making it faster in practice for grid-based problems.
  • Complexity:
    • Time: O(mn)O(m \cdot n) because each cell is processed at most once.
    • Space: O(mn)O(m \cdot n).
Implementation:
using System;
using System.Collections.Generic;

public class Solution {
    public int MinCost(int[][] grid) {
        int m = grid.Length, n = grid[0].Length;
        int[][] directions = new int[][] {
            new int[] {0, 1},  // right
            new int[] {0, -1}, // left
            new int[] {1, 0},  // down
            new int[] {-1, 0}  // up
        };

        int[,] cost = new int[m, n];
        for (int i = 0; i < m; i++)
            for (int j = 0; j < n; j++)
                cost[i, j] = int.MaxValue;

        var deque = new LinkedList<(int x, int y, int c)>();
        deque.AddFirst((0, 0, 0));
        cost[0, 0] = 0;

        while (deque.Count > 0) {
            var (x, y, c) = deque.First.Value;
            deque.RemoveFirst();

            if (c > cost[x, y]) continue;

            for (int k = 0; k < 4; k++) {
                int nx = x + directions[k][0];
                int ny = y + directions[k][1];
                int newCost = c + (k + 1 == grid[x][y] ? 0 : 1);

                if (nx >= 0 && nx < m && ny >= 0 && ny < n && newCost < cost[nx, ny]) {
                    cost[nx, ny] = newCost;
                    if (k + 1 == grid[x][y])
                        deque.AddFirst((nx, ny, newCost));
                    else
                        deque.AddLast((nx, ny, newCost));
                }
            }
        }

        return cost[m - 1, n - 1];
    }
}

2. Dynamic Programming (DP):

  • Idea: Use a dynamic programming table dp[i][j] where each cell represents the minimum cost to reach that cell.
  • How it works:
    • Start from the top-left cell (0,0)(0, 0).
    • Iteratively update the minimum cost for each cell by checking all possible directions.
    • Use multiple iterations until no further updates can be made.
  • Advantages: Intuitive to implement and easy to reason about.
  • Disadvantages: Less efficient for large grids, as it may require multiple iterations to propagate the cost values.
  • Complexity:
    • Time: O(kmn)O(k \cdot m \cdot n), where kk is the number of iterations (can be up to mnm \cdot n in the worst case).
    • Space: O(mn)O(m \cdot n).
Implementation:
public class Solution {
    public int MinCost(int[][] grid) {
        int m = grid.Length, n = grid[0].Length;
        int[][] directions = new int[][] {
            new int[] {0, 1},  // right
            new int[] {0, -1}, // left
            new int[] {1, 0},  // down
            new int[] {-1, 0}  // up
        };

        int[,] dp = new int[m, n];
        for (int i = 0; i < m; i++)
            for (int j = 0; j < n; j++)
                dp[i, j] = int.MaxValue;

        dp[0, 0] = 0;
        bool updated = true;

        while (updated) {
            updated = false;
            for (int i = 0; i < m; i++) {
                for (int j = 0; j < n; j++) {
                    for (int k = 0; k < 4; k++) {
                        int ni = i + directions[k][0];
                        int nj = j + directions[k][1];
                        if (ni >= 0 && ni < m && nj >= 0 && nj < n) {
                            int newCost = dp[i, j] + (grid[i][j] == k + 1 ? 0 : 1);
                            if (newCost < dp[ni, nj]) {
                                dp[ni, nj] = newCost;
                                updated = true;
                            }
                        }
                    }
                }
            }
        }

        return dp[m - 1, n - 1];
    }
}


Comparison of Approaches:

Approach Time Complexity Space Complexity Pros Cons
Priority Queue (Dijkstra) O(mnlog(mn))O(m \cdot n \cdot \log(m \cdot n)) O(mn)O(m \cdot n) Optimal for weighted shortest path problems. Overhead of maintaining a heap.
BFS with Deque (0-1 BFS) O(mn)O(m \cdot n) O(mn)O(m \cdot n) Faster for grid problems with unit costs. Harder to understand than Dijkstra.
Dynamic Programming (DP) O(kmn)O(k \cdot m \cdot n) O(mn)O(m \cdot n) Intuitive and easy to implement. Can be slower for large grids.

Including multiple approaches not only provides flexibility in implementation but also helps understand different paradigms for solving grid-based pathfinding problems.



Featured Posts

Leetcode 4. Median of Two Sorted Arrays

  4. Median of Two Sorted Arrays Hard Given two sorted arrays  nums1  and  nums2  of size  m  and  n  respectively, return  the median  of t...

Popular Posts